Animation Commissions /
Illustration Commissions /
Game
Commissions
I work in illustration, animation and game development, and also take on graphic design, SEO, video editing and motion graphics.
The examples below are personal (non-commercial) commissions. For the commission process and my commercial portfolio, please DM me.

About Me
2025 | Nothing – 9 Steps to Achieve | Exhibited at Collect Hong Kong, organised by the Hong Kong Arts Centre (HKAC)
2024 | Juror, short film festival Les Films de la Toiles
2022|Dream of Death|Submitted by City University of Hong Kong to the annual ASIAGRAPH 2022 Competition, Tokyo, Japan
Animation Commissions

Animation Commissions
I offer two types: frame-by-frame animation and rig-based animation.
Animation is extremely customised work. The motion itself, the force, speed and weight of it, the number of accessories, the overall complexity — all of it affects how I time each frame. So I really do need to discuss the project with you before I can quote a price.
For frame-by-frame animation, I draw every single frame, so the cost is considerably higher.
For rig-based animation, I draw the assets and then move them — similar to how a VTuber model works.

Preset Animation: Moe Moe Kyun Heart Attack
First half only (heart-hands gesture) — HKD 2,700
First half (heart-hands gesture) + second half (getting-hit reaction) — HKD 4,000
Non-commercial use only. The motion is not sold exclusively — if another client commissions the same preset motion, it will be reused.
Includes animation post-production and the asset files.
First half (heart-hands gesture): 8 frames (2 keyframes + 6 in-betweens).
Second half (getting-hit reaction): 9 frames (3 keyframes + 6 in-betweens).
Illustration Commissions

Meme / Doodle

Sketch

Character Illustration

Illustration

CG Illustration

Background Illustration
Game Commissions

VN Game Commissions
I work by modifying this game's existing code.
Any feature or effect that appears in this game, I can build as well.
Custom effects have to be discussed case by case — whether it needs to be interactive, fluid layout, imported PNGs or drawn in CSS all make a huge difference.
Quoted according to the size of the project.




































